Tuesday, November 2, 2010

The board evolves

Today marked the introduction of the new board for playtesting. The initial design was fairly basic; we started with a basic template and laid out markers to represent the resources that players will be gathering: food, metal and silicon. We decided on the number of spaces we'd need for an effective territory-capture mechanic, and threw together the alpha version of the board.



As you can see, 'rough' is overselling it! However, this board did allow us to play through the game initially and get a feel for how things would work, how many resource spaces we'd need and how well the resource gathering would work in terms of effectively upgrading your army.

We aimed to have a beta prototype of the board ready for our first playtest on Wednesday. Luckily we were a little ahead of schedule, and the Beta board was constructed in time for an early playtest this afternoon.


The Beta board is a huge step toward our goal for the final board design. We've yet to implement the movable resource tiles, but they're represented by the different coloured hexagons on the board. The beta design carries over a lot of what we came up with originally, but a lot more time was spent on the aesthetics and design elements of the background.


The next step will see the resource tiles and the evolution/upgrade area designed, and we'll have the placeable resource tiles ready to try out by the end of the week.

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